“Solving patterns” in Shift Quantum

As level designers on Shift Quantum, when experimenting with newly designed blocks (even before they were implemented) we identified and listed the different micro problems they could generate. Complex puzzles are built later by combining them. Each micro problem has a micro resolution pattern that the player has to figure out and learn. I call those atomic blocks of puzzle resolution “solving patterns”. Continue reading ““Solving patterns” in Shift Quantum”