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David Bailly

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Tag: Player Experience

Playable Title Screen in Mario Maker 2

Tips & Tricks

The last edited level is playable directly from the main menu, removing any obstacle for the player to resume its work.

Continue reading “Playable Title Screen in Mario Maker 2” →
2019-07-202019-07-06 David BaillyMagic Circle, Player Experience

Rats Detected as Zombies in ZombiU

Tips & Tricks

In the gamepad’s radar, crows and rats are detected (and emit a “beep”) as if they were zombies, creating tension and apprehension.

Continue reading “Rats Detected as Zombies in ZombiU” →
2019-04-122019-04-27 David BaillyLevel Design, Player Experience

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