In the best levels, the level design structure makes you feel like you are exploring areas you are not supposed to, while never being stopped in a dead end.
Continue reading “Exploration Feeling in Spyro the Dragon’s Level Design”Category: Tips & Tricks
Small nice design tricks I’ve noticed while playing games.
Playable Title Screen in Mario Maker 2
The last edited level is playable directly from the main menu, removing any obstacle for the player to resume its work.
Continue reading “Playable Title Screen in Mario Maker 2”Progress Feedback in Mario Maker 2’s Story Mode
Progress in Story mode is marked by two metrics, which both come from completing levels. It makes completing levels feel more rewarding at a low development cost.
Continue reading “Progress Feedback in Mario Maker 2’s Story Mode”TumbleSeed’s Loop of Crystals, Plots and Power-Ups
Crystals are spent on Plots to get power-ups. Both are limited ressources that require taking risks to get, and you have to chose you power ups wisely.
Continue reading “TumbleSeed’s Loop of Crystals, Plots and Power-Ups”Imperfect Placement in Circular City Building Frostpunk
The circular grid placement pushes you to place buildings in non-optimized ways that you will want to rework when new types of buildings are available.
Continue reading “Imperfect Placement in Circular City Building Frostpunk”Versatility of Wandersong’s Singing Mechanic
The avatar’s unique ability is to sing, which is controlled with the right stick. Through singing, the game features all kinds of ways of using thumbstick controls.
Continue reading “Versatility of Wandersong’s Singing Mechanic”“Thank you” in Super Mario Odyssey’s Final Level
Fourth wall breaking reward acknowledging players who achieved something special.
Continue reading ““Thank you” in Super Mario Odyssey’s Final Level”Prankster Comets of Super Mario Galaxy 1 & 2
Prankster Comets appear randomly on previous levels, giving them a new objective, sometimes with adaptations of the level design.
Continue reading “Prankster Comets of Super Mario Galaxy 1 & 2”Exploration in the WorldMap of Splatoon 2 Octo Expansion
Branches of levels (presented as metro lines) are connected to each other to add an exploration aspect while keeping some control on the order of discovery.
Continue reading “Exploration in the WorldMap of Splatoon 2 Octo Expansion”Stats Upgrade Unbalance in Golf Story
Increasing a stat decreases the others, so you have to increase them back if you want to keep them balanced.
Continue reading “Stats Upgrade Unbalance in Golf Story”Rats Detected as Zombies in ZombiU
In the gamepad’s radar, crows and rats are detected (and emit a “beep”) as if they were zombies, creating tension and apprehension.
Continue reading “Rats Detected as Zombies in ZombiU”