{"id":860,"date":"2019-07-12T16:36:52","date_gmt":"2019-07-12T15:36:52","guid":{"rendered":"http:\/\/david-bailly.com\/portfolio\/?p=860"},"modified":"2019-07-05T16:41:10","modified_gmt":"2019-07-05T15:41:10","slug":"860-2","status":"publish","type":"post","link":"https:\/\/david-bailly.com\/portfolio\/860-2\/","title":{"rendered":"Progress Feedback in Mario Maker 2&#8217;s Story Mode"},"content":{"rendered":"\n<p>P<strong>rogress in Story mode is marked by two metrics, which both come from completing levels. It makes completing levels feel more rewarding at a low development cost.<\/strong><\/p>\n\n\n\n<!--more-->\n\n\n\n<p>The objective given to motivate the player to play levels is to rebuild princess Peach&#8217;s castle, room by room. This gives clear visual progress steps in addition to the completion percentage displayed in the UI. The player is also given simple choices over which part to build first.<\/p>\n\n\n\n<p>Starting construction on a part of the building costs coins. After construction has started, it finishes once the player has completed a number of levels (marked by hammer icons). While Mario is collecting coins, the Toad workers are making progress. When you come back from a level, you get to see progress in all on-going constructions, the completion percentage going up, and coins adding up. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img data-attachment-id=\"861\" data-permalink=\"https:\/\/david-bailly.com\/portfolio\/860-2\/ref_mariomaker_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?fit=1680%2C806&amp;ssl=1\" data-orig-size=\"1680,806\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ref_mariomaker_1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?fit=300%2C144&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?fit=924%2C443&amp;ssl=1\" loading=\"lazy\" src=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?fit=924%2C443\" alt=\"\" class=\"wp-image-861\" width=\"450\" height=\"209\" srcset=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?zoom=2&amp;resize=450%2C209&amp;ssl=1 900w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?zoom=3&amp;resize=450%2C209&amp;ssl=1 1350w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img data-attachment-id=\"862\" data-permalink=\"https:\/\/david-bailly.com\/portfolio\/860-2\/ref_mariomaker_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_2.png?fit=1680%2C806&amp;ssl=1\" data-orig-size=\"1680,806\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ref_mariomaker_2\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_2.png?fit=300%2C144&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_2.png?fit=924%2C443&amp;ssl=1\" loading=\"lazy\" src=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_2.png?resize=450%2C209&#038;ssl=1\" alt=\"\" class=\"wp-image-862\" width=\"450\" height=\"209\" srcset=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_2.png?zoom=2&amp;resize=450%2C209&amp;ssl=1 900w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_2.png?zoom=3&amp;resize=450%2C209&amp;ssl=1 1350w\" sizes=\"(max-width: 450px) 100vw, 450px\" data-recalc-dims=\"1\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img data-attachment-id=\"863\" data-permalink=\"https:\/\/david-bailly.com\/portfolio\/860-2\/ref_mariomaker_3\/\" data-orig-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_3.png?fit=1680%2C806&amp;ssl=1\" data-orig-size=\"1680,806\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ref_mariomaker_3\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_3.png?fit=300%2C144&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_3.png?fit=924%2C443&amp;ssl=1\" loading=\"lazy\" src=\"https:\/\/i1.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_3.png?fit=924%2C443\" alt=\"\" class=\"wp-image-863\" width=\"450\" height=\"209\" srcset=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_3.png?zoom=2&amp;resize=450%2C209&amp;ssl=1 900w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_3.png?zoom=3&amp;resize=450%2C209&amp;ssl=1 1350w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/figure><\/div>\n\n\n\n<p>Completing a level makes the player progress in two ways: making progress on current works, and stocking on coins for the next available parts, as it is more efficient to have multiple constructions in parallel. This is a nice way to give more weight to a seemingly weak progress objective.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Progress in Story mode is marked by two metrics, which both come from completing levels. It makes completing levels feel more rewarding at a low development cost.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[38],"tags":[69,62],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7TL8k-dS","jetpack-related-posts":[{"id":822,"url":"https:\/\/david-bailly.com\/portfolio\/exploration-in-the-worldmap-of-splatoon-2-octo-expansion\/","url_meta":{"origin":860,"position":0},"title":"Exploration in the WorldMap of Splatoon 2 Octo Expansion","date":"2019-05-04","format":false,"excerpt":"Branches of levels (presented as metro lines) are connected to each other to add an exploration aspect while keeping some control on the order of discovery. The level progression is not linear but shaped like a metro map: multiple lines connected to each others, each station being a level. A\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":838,"url":"https:\/\/david-bailly.com\/portfolio\/thank-you-in-super-mario-odysseys-final-level\/","url_meta":{"origin":860,"position":1},"title":"&#8220;Thank you&#8221; in Super Mario Odyssey&#8217;s Final Level","date":"2019-05-18","format":false,"excerpt":"Fourth wall breaking reward acknowledging players who achieved something special. After the story ending of the game, and after collecting all power moons, the player can tackle the hardest challenge of the game, called the \"Darker Side of the Moon\". It features many of the game mechanics at their hardest\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_odyssey_thank_you.gif?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":832,"url":"https:\/\/david-bailly.com\/portfolio\/prankster-comets-of-super-mario-galaxy-1-2\/","url_meta":{"origin":860,"position":2},"title":"Prankster Comets of Super Mario Galaxy 1 &#038; 2","date":"2019-05-08","format":false,"excerpt":"Prankster Comets appear randomly on previous levels, giving them a new objective, sometimes with adaptations of the level design. A prankster comet level is shorter than a normal level, with an objective is only found with the comets. They add gameplay variation, but re-use most of the levels environment and\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":880,"url":"https:\/\/david-bailly.com\/portfolio\/exploration-feeling-in-spyro-the-dragons-level-design\/","url_meta":{"origin":860,"position":3},"title":"Exploration Feeling in Spyro the Dragon&#8217;s Level Design","date":"2019-09-07","format":false,"excerpt":"In the best levels, the level design structure makes you feel like you are exploring areas you are not supposed to, while never being stopped in a dead end. Most levels in Spyro the Dragon (and the other games of the trilogy) use (loosely) hidden treasures and secret paths to\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/09\/ref_spyro_town_square.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":870,"url":"https:\/\/david-bailly.com\/portfolio\/playable-main-menu-in-mario-maker-2\/","url_meta":{"origin":860,"position":4},"title":"Playable Title Screen in Mario Maker 2","date":"2019-07-20","format":false,"excerpt":"The last edited level is playable directly from the main menu, removing any obstacle for the player to resume its work. When launching the game, the main menu directly shows the last level that was open in the level editor. You can play it normally, within the main menu, the\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":796,"url":"https:\/\/david-bailly.com\/portfolio\/rats-detected-as-zombies-in-zombiu\/","url_meta":{"origin":860,"position":5},"title":"Rats Detected as Zombies in ZombiU","date":"2019-04-12","format":false,"excerpt":"In the gamepad's radar, crows and rats are detected (and emit a \"beep\") as if they were zombies, creating tension and apprehension. The gamepad displays the map and the position of the zombies around you (like a radar). After an upgrade, the radar works automatically. But crows and rats will\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_zombiu_radar.gif?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/860"}],"collection":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/comments?post=860"}],"version-history":[{"count":3,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/860\/revisions"}],"predecessor-version":[{"id":868,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/860\/revisions\/868"}],"wp:attachment":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/media?parent=860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/categories?post=860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/tags?post=860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}