{"id":838,"date":"2019-05-18T09:41:36","date_gmt":"2019-05-18T08:41:36","guid":{"rendered":"http:\/\/david-bailly.com\/portfolio\/?p=838"},"modified":"2019-05-17T09:51:51","modified_gmt":"2019-05-17T08:51:51","slug":"thank-you-in-super-mario-odysseys-final-level","status":"publish","type":"post","link":"https:\/\/david-bailly.com\/portfolio\/thank-you-in-super-mario-odysseys-final-level\/","title":{"rendered":"&#8220;Thank you&#8221; in Super Mario Odyssey&#8217;s Final Level"},"content":{"rendered":"\n<p><strong> Fourth wall breaking reward acknowledging players who achieved something special.<\/strong><\/p>\n\n\n\n<!--more-->\n\n\n\n<p>After the story ending of the game, and after collecting all power moons, the player can tackle the hardest challenge of the game, called the &#8220;Darker Side of the Moon&#8221;. It features many of the game mechanics at their hardest level, and no checkpoint at all.<br>The level ends by using electricity cables (Mario can ride through them) without any challenge to display the message &#8220;THANK YOU&#8221; to the player.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img data-attachment-id=\"840\" data-permalink=\"https:\/\/david-bailly.com\/portfolio\/thank-you-in-super-mario-odysseys-final-level\/ref_mario_odyssey_thank_you\/\" data-orig-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_odyssey_thank_you.gif?fit=1067%2C600&amp;ssl=1\" data-orig-size=\"1067,600\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ref_mario_odyssey_thank_you\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_odyssey_thank_you.gif?fit=300%2C169&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_odyssey_thank_you.gif?fit=924%2C520&amp;ssl=1\" loading=\"lazy\" src=\"https:\/\/i1.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_odyssey_thank_you.gif?fit=924%2C520\" alt=\"\" class=\"wp-image-840\" width=\"500\" height=\"281\"\/><figcaption> The \u201cTHANK YOU\u201d message as you ride through it<br><\/figcaption><\/figure><\/div>\n\n\n\n<p>This part of the game is reserved to the most invested players, so the challenges and rewards are tailored to them. The game developers breaking the fourth wall by writing a message in the level is a great way to reward the players who accomplished something special. It is as if the developers acknowledged their feat.<\/p>\n\n\n\n<p>Note that Mario Odyssey does the same thing in normal levels by placing invisible coins that are revealed if the player reaches hard and unusual platforms (which require a combination of commands that are not directly taught in the game).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fourth wall breaking reward acknowledging players who achieved something special.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[38],"tags":[60,49,59,58],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7TL8k-dw","jetpack-related-posts":[{"id":870,"url":"https:\/\/david-bailly.com\/portfolio\/playable-main-menu-in-mario-maker-2\/","url_meta":{"origin":838,"position":0},"title":"Playable Title Screen in Mario Maker 2","date":"2019-07-20","format":false,"excerpt":"The last edited level is playable directly from the main menu, removing any obstacle for the player to resume its work. When launching the game, the main menu directly shows the last level that was open in the level editor. You can play it normally, within the main menu, the\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":860,"url":"https:\/\/david-bailly.com\/portfolio\/860-2\/","url_meta":{"origin":838,"position":1},"title":"Progress Feedback in Mario Maker 2&#8217;s Story Mode","date":"2019-07-12","format":false,"excerpt":"Progress in Story mode is marked by two metrics, which both come from completing levels. It makes completing levels feel more rewarding at a low development cost. The objective given to motivate the player to play levels is to rebuild princess Peach's castle, room by room. This gives clear visual\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":832,"url":"https:\/\/david-bailly.com\/portfolio\/prankster-comets-of-super-mario-galaxy-1-2\/","url_meta":{"origin":838,"position":2},"title":"Prankster Comets of Super Mario Galaxy 1 &#038; 2","date":"2019-05-08","format":false,"excerpt":"Prankster Comets appear randomly on previous levels, giving them a new objective, sometimes with adaptations of the level design. A prankster comet level is shorter than a normal level, with an objective is only found with the comets. They add gameplay variation, but re-use most of the levels environment and\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":822,"url":"https:\/\/david-bailly.com\/portfolio\/exploration-in-the-worldmap-of-splatoon-2-octo-expansion\/","url_meta":{"origin":838,"position":3},"title":"Exploration in the WorldMap of Splatoon 2 Octo Expansion","date":"2019-05-04","format":false,"excerpt":"Branches of levels (presented as metro lines) are connected to each other to add an exploration aspect while keeping some control on the order of discovery. The level progression is not linear but shaped like a metro map: multiple lines connected to each others, each station being a level. A\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":524,"url":"https:\/\/david-bailly.com\/portfolio\/the-problem-behind-the-solution\/","url_meta":{"origin":838,"position":4},"title":"The problem behind the solution","date":"2017-03-20","format":false,"excerpt":"To get to what I mean with that enigmatic title, I should start with an example. A few days ago, with a fellow designer, we started working on the level design of a puzzle game. Because the project is in early development, we try and playtest different approaches. One of\u2026","rel":"","context":"In &quot;Article&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":796,"url":"https:\/\/david-bailly.com\/portfolio\/rats-detected-as-zombies-in-zombiu\/","url_meta":{"origin":838,"position":5},"title":"Rats Detected as Zombies in ZombiU","date":"2019-04-12","format":false,"excerpt":"In the gamepad's radar, crows and rats are detected (and emit a \"beep\") as if they were zombies, creating tension and apprehension. The gamepad displays the map and the position of the zombies around you (like a radar). After an upgrade, the radar works automatically. But crows and rats will\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_zombiu_radar.gif?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/838"}],"collection":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/comments?post=838"}],"version-history":[{"count":2,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/838\/revisions"}],"predecessor-version":[{"id":842,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/838\/revisions\/842"}],"wp:attachment":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/media?parent=838"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/categories?post=838"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/tags?post=838"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}