{"id":832,"date":"2019-05-08T16:21:39","date_gmt":"2019-05-08T15:21:39","guid":{"rendered":"http:\/\/david-bailly.com\/portfolio\/?p=832"},"modified":"2019-05-05T17:08:06","modified_gmt":"2019-05-05T16:08:06","slug":"prankster-comets-of-super-mario-galaxy-1-2","status":"publish","type":"post","link":"https:\/\/david-bailly.com\/portfolio\/prankster-comets-of-super-mario-galaxy-1-2\/","title":{"rendered":"Prankster Comets of Super Mario Galaxy 1 &#038; 2"},"content":{"rendered":"\n<p><strong>Prankster Comets appear randomly on previous levels, giving them a new objective, sometimes with adaptations of the level design.<\/strong><\/p>\n\n\n\n<!--more-->\n\n\n\n<p>A prankster comet level is shorter than a normal level, with an objective is only found with the comets. They add gameplay variation, but re-use most of the levels environment and design. Here is the complete list of possible variations:<\/p>\n\n\n\n<ul><li>Time trial (some have collectible timers along the level, preventing the player to go to far if too much time has been lost before the next collectible timer)<\/li><li>Race against a scripted ghost<\/li><li>1 life point (finish without being hit)<\/li><li>Increase speed of obstacles and enemies<\/li><li>100 coins to collect<\/li><li>Special star to collect, hidden in a hard to reach place<\/li><li>Multiple Mario clones follows what the player did with a slight delay. Touching one of them makes you lose a life point<\/li><li>Many enemies to defeat within a time limit. A power-up is automatically given at start<\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img data-attachment-id=\"833\" data-permalink=\"https:\/\/david-bailly.com\/portfolio\/prankster-comets-of-super-mario-galaxy-1-2\/ref_mario_galaxy_comet\/\" data-orig-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?fit=1348%2C759&amp;ssl=1\" data-orig-size=\"1348,759\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ref_mario_galaxy_comet\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?fit=300%2C169&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?fit=924%2C521&amp;ssl=1\" loading=\"lazy\" src=\"https:\/\/i2.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?fit=924%2C521\" alt=\"\" class=\"wp-image-833\" width=\"364\" height=\"205\" srcset=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?w=1348&amp;ssl=1 1348w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=1024%2C577&amp;ssl=1 1024w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=924%2C520&amp;ssl=1 924w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=671%2C378&amp;ssl=1 671w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_galaxy_comet.png?resize=313%2C176&amp;ssl=1 313w\" sizes=\"(max-width: 364px) 100vw, 364px\" \/><figcaption>Comet alert in Super Mario Galaxy 2&#8217;s level selection menu<\/figcaption><\/figure><\/div>\n\n\n\n<p>Most importantly, it is the way they appear, breaking the linear structure of level progression, that is interesting. Prankster Comets incentivize the player to come back to a previous world or level. After playing the prankster comet level, why not\u2014while you are here\u2014try to get the stars you missed in this level or world?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Prankster Comets appear randomly on previous levels, giving them a new objective, sometimes with adaptations of the level design.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[38],"tags":[56,57],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7TL8k-dq","jetpack-related-posts":[{"id":860,"url":"https:\/\/david-bailly.com\/portfolio\/860-2\/","url_meta":{"origin":832,"position":0},"title":"Progress Feedback in Mario Maker 2&#8217;s Story Mode","date":"2019-07-12","format":false,"excerpt":"Progress in Story mode is marked by two metrics, which both come from completing levels. It makes completing levels feel more rewarding at a low development cost. The objective given to motivate the player to play levels is to rebuild princess Peach's castle, room by room. This gives clear visual\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":838,"url":"https:\/\/david-bailly.com\/portfolio\/thank-you-in-super-mario-odysseys-final-level\/","url_meta":{"origin":832,"position":1},"title":"&#8220;Thank you&#8221; in Super Mario Odyssey&#8217;s Final Level","date":"2019-05-18","format":false,"excerpt":"Fourth wall breaking reward acknowledging players who achieved something special. After the story ending of the game, and after collecting all power moons, the player can tackle the hardest challenge of the game, called the \"Darker Side of the Moon\". It features many of the game mechanics at their hardest\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/05\/ref_mario_odyssey_thank_you.gif?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":870,"url":"https:\/\/david-bailly.com\/portfolio\/playable-main-menu-in-mario-maker-2\/","url_meta":{"origin":832,"position":2},"title":"Playable Title Screen in Mario Maker 2","date":"2019-07-20","format":false,"excerpt":"The last edited level is playable directly from the main menu, removing any obstacle for the player to resume its work. When launching the game, the main menu directly shows the last level that was open in the level editor. You can play it normally, within the main menu, the\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":880,"url":"https:\/\/david-bailly.com\/portfolio\/exploration-feeling-in-spyro-the-dragons-level-design\/","url_meta":{"origin":832,"position":3},"title":"Exploration Feeling in Spyro the Dragon&#8217;s Level Design","date":"2019-09-07","format":false,"excerpt":"In the best levels, the level design structure makes you feel like you are exploring areas you are not supposed to, while never being stopped in a dead end. Most levels in Spyro the Dragon (and the other games of the trilogy) use (loosely) hidden treasures and secret paths to\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/09\/ref_spyro_town_square.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":822,"url":"https:\/\/david-bailly.com\/portfolio\/exploration-in-the-worldmap-of-splatoon-2-octo-expansion\/","url_meta":{"origin":832,"position":4},"title":"Exploration in the WorldMap of Splatoon 2 Octo Expansion","date":"2019-05-04","format":false,"excerpt":"Branches of levels (presented as metro lines) are connected to each other to add an exploration aspect while keeping some control on the order of discovery. The level progression is not linear but shaped like a metro map: multiple lines connected to each others, each station being a level. A\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":796,"url":"https:\/\/david-bailly.com\/portfolio\/rats-detected-as-zombies-in-zombiu\/","url_meta":{"origin":832,"position":5},"title":"Rats Detected as Zombies in ZombiU","date":"2019-04-12","format":false,"excerpt":"In the gamepad's radar, crows and rats are detected (and emit a \"beep\") as if they were zombies, creating tension and apprehension. The gamepad displays the map and the position of the zombies around you (like a radar). After an upgrade, the radar works automatically. But crows and rats will\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_zombiu_radar.gif?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/832"}],"collection":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/comments?post=832"}],"version-history":[{"count":2,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/832\/revisions"}],"predecessor-version":[{"id":836,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/832\/revisions\/836"}],"wp:attachment":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/media?parent=832"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/categories?post=832"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/tags?post=832"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}