{"id":822,"date":"2019-05-04T11:22:45","date_gmt":"2019-05-04T10:22:45","guid":{"rendered":"http:\/\/david-bailly.com\/portfolio\/?p=822"},"modified":"2019-04-27T11:14:02","modified_gmt":"2019-04-27T10:14:02","slug":"exploration-in-the-worldmap-of-splatoon-2-octo-expansion","status":"publish","type":"post","link":"https:\/\/david-bailly.com\/portfolio\/exploration-in-the-worldmap-of-splatoon-2-octo-expansion\/","title":{"rendered":"Exploration in the WorldMap of Splatoon 2 Octo Expansion"},"content":{"rendered":"\n<p><strong>Branches of levels (presented as metro lines) are connected to each other to add an exploration aspect while keeping some control on the order of discovery.<\/strong><\/p>\n\n\n\n<!--more-->\n\n\n\n<p>The level progression is not linear but shaped like a metro map: multiple lines connected to each others, each station being a level. A new line is revealed when you reach a station where two lines cross. To finish the game, the player has to find 4 special stations. The first 2 special stations are easy to spot (2 lines away from the start), but while progressing toward them you cross (and reveal) other lines. The last 2 are 4 lines away and harder to find.<\/p>\n\n\n\n<p>Completing all levels is not necessary to finish the story, but another reward is given when a line is fully completed (lore text and vanity clothing items).<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-attachment-id=\"827\" data-permalink=\"https:\/\/david-bailly.com\/portfolio\/exploration-in-the-worldmap-of-splatoon-2-octo-expansion\/ref_splatoon_octo_map\/\" data-orig-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?fit=1682%2C576&amp;ssl=1\" data-orig-size=\"1682,576\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"ref_splatoon_octo_map\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?fit=300%2C103&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?fit=924%2C317&amp;ssl=1\" loading=\"lazy\" width=\"1682\" height=\"576\" src=\"https:\/\/i1.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?fit=924%2C317\" alt=\"\" class=\"wp-image-827\" srcset=\"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?w=1682&amp;ssl=1 1682w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=300%2C103&amp;ssl=1 300w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=768%2C263&amp;ssl=1 768w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=1024%2C351&amp;ssl=1 1024w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=924%2C316&amp;ssl=1 924w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=671%2C230&amp;ssl=1 671w, https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/04\/ref_splatoon_octo_map.jpg?resize=514%2C176&amp;ssl=1 514w\" sizes=\"(max-width: 924px) 100vw, 924px\" \/><figcaption>Worldmap after completing a few levels vs. worldmap fully discovered<\/figcaption><\/figure>\n\n\n\n<p>The metro layout adds an &#8220;open exploration&#8221; feeling to the selection of a level: you progress to try to get to another metro line, from which you hope to find one of the things you have to collect to finish the game.<\/p>\n\n\n\n<p><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Branches of levels (presented as metro lines) are connected to each other to add an exploration aspect while keeping some control on the order of discovery.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[38],"tags":[49,56],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7TL8k-dg","jetpack-related-posts":[{"id":880,"url":"https:\/\/david-bailly.com\/portfolio\/exploration-feeling-in-spyro-the-dragons-level-design\/","url_meta":{"origin":822,"position":0},"title":"Exploration Feeling in Spyro the Dragon&#8217;s Level Design","date":"2019-09-07","format":false,"excerpt":"In the best levels, the level design structure makes you feel like you are exploring areas you are not supposed to, while never being stopped in a dead end. Most levels in Spyro the Dragon (and the other games of the trilogy) use (loosely) hidden treasures and secret paths to\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/09\/ref_spyro_town_square.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":832,"url":"https:\/\/david-bailly.com\/portfolio\/prankster-comets-of-super-mario-galaxy-1-2\/","url_meta":{"origin":822,"position":1},"title":"Prankster Comets of Super Mario Galaxy 1 &#038; 2","date":"2019-05-08","format":false,"excerpt":"Prankster Comets appear randomly on previous levels, giving them a new objective, sometimes with adaptations of the level design. A prankster comet level is shorter than a normal level, with an objective is only found with the comets. 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This gives clear visual\u2026","rel":"","context":"In &quot;Tips &amp; Tricks&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/david-bailly.com\/portfolio\/wp-content\/uploads\/2019\/07\/ref_mariomaker_1.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":796,"url":"https:\/\/david-bailly.com\/portfolio\/rats-detected-as-zombies-in-zombiu\/","url_meta":{"origin":822,"position":4},"title":"Rats Detected as Zombies in ZombiU","date":"2019-04-12","format":false,"excerpt":"In the gamepad's radar, crows and rats are detected (and emit a \"beep\") as if they were zombies, creating tension and apprehension. The gamepad displays the map and the position of the zombies around you (like a radar). After an upgrade, the radar works automatically. 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The problem As in most puzzle \/ adventure games, Epistory's level design, is designed manually from the world layout to the smallest\u2026","rel":"","context":"In &quot;Article&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/822"}],"collection":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/comments?post=822"}],"version-history":[{"count":2,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/822\/revisions"}],"predecessor-version":[{"id":830,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/posts\/822\/revisions\/830"}],"wp:attachment":[{"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/media?parent=822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/categories?post=822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/david-bailly.com\/portfolio\/wp-json\/wp\/v2\/tags?post=822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}