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David Bailly

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Tag: Systems

TumbleSeed’s Loop of Crystals, Plots and Power-Ups

Tips & Tricks

Crystals are spent on Plots to get power-ups. Both are limited ressources that require taking risks to get, and you have to chose you power ups wisely.

Continue reading “TumbleSeed’s Loop of Crystals, Plots and Power-Ups” →
2019-07-052019-07-05 David BaillyChoices, Game Loop, Systems

Imperfect Placement in Circular City Building Frostpunk

Tips & Tricks

The circular grid placement pushes you to place buildings in non-optimized ways that you will want to rework when new types of buildings are available.

Continue reading “Imperfect Placement in Circular City Building Frostpunk” →
2019-06-152019-07-05 David BaillyChoices, Narration, Systems

Stats Upgrade Unbalance in Golf Story

Tips & Tricks

Increasing a stat decreases the others, so you have to increase them back if you want to keep them balanced.

Continue reading “Stats Upgrade Unbalance in Golf Story” →
2019-04-272019-05-17 David BaillyRPG, Stats and Level Up, Systems

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